Anyways, subsequent actively playing in opposition to practically each and every 2v2 comp as ret paladin + ua/sl warlock, here's what I've determined for each and every course so far:
Druid: very much additional fragile, appreciably weaker HoTs, weaker cc without any 100% pushback immunity, HoTs may be ravaged by unholy dk's for Cheap WOW Gold. The quantity of druids will most in all likelihood stay concerning the same, however, as they're nevertheless tied for shamans as finest healers best suited now I think.
Hunter: Pets are even additional suceptible to gibs, nevertheless pretty crappy all near to in spite of the aimed shot instant cast buff. Doubt you'll see several additional of those in arena than you presently do now.
Mage: Who at Blizzard believed that developing Arcane mages a 1-button spam course can be fun, interesting, or skillful? Oh, possibly two buttons in the celebration you count their AP/pyro macro. Frost mages are really powerful now using the potential of double/triple shatters away of deep freeze. Fire is nevertheless terrible as expected.
Paladin: Holy paladins tend to be more powerful and additional challenging to lockout for extended periods of your time but nevertheless endure using a comparable common weaknesses as they do in 2.0 and so are presently 2nd finest healers in my book.
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